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This page lists wounds that can be received throughout Dead in Vinland. Like Diseases, wounds are a type of temporary negative trait that your characters can sometimes be inflicted with. They often have a % chance of inflicting another wound each night if the character ends the day with one. They are most commonly a result of receiving damage in combat, but can result from events and failed skill checks in those events or while working in Camp Stations.


Wounds have a % chance to be cured by using the Healing Tent or by items, such as Bandages.


Icon Name Duration Effect Percentages Source
Back Pain Temporary Skills
  • Constitution -10

States

  • +1 to +2 Injury each night

Battle

  • Dodge -10%
  • 50% chances to be healed by using an item or the Medical Tent

Gained after any critical failure while using the Mining Camp Random chance to be received after being injured in combat Randomly gained from fetching water for the Water Supplies, tending the Garden, or working at the Mining Camp

Bad Wound Permanent until Healed Skills
  • Strength -20
  • Agility -20
  • Constitution -20

States

  • +4 to 8 Injury each night

Battle

  • Health -4
  • 25% chances to generate Bleeding each night
  • 45% chances to be healed by using an item or the Medical Tent

Random chance to be received after being injured in combat

Black eyes Temporary Skills
  • Charisma -10
  • Scavenging -20

Battle

  • Accuracy -5%
  • 50% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat
Bleeding Temporary States
  • +2 to +5 Injury each night

Battle

  • Damage resistance -1
  • Critical resistance -10%
  • 25% chances to generate Purulent Wound each night
  • 75% chance to be healed by using an item or the Medical Tent
10% chance to be generated each night that a character ends the day with Small Wound

25% chance to be generated each night that a character ends the day with Bad Wound 50% chance to be generated each night that a character ends the day with Deadly Wound

Broken Jaw Temporary Skills
  • Charisma -10

States

  • -10% to Hunger decreases

Battle

  • Critical resistance -5%
  • Effects resistance -15%
  • 60% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat
Broken Ribs Temporary Skills
  • Constitution -20

States

  • +1 to +2 Injury each night

Battle

  • Damage resistance -1
  • 40% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat

This wound is gained for 2 day after choosing Climb during the Skull Tree exploration event and then failing the agility check.

Bruises Temporary States
  • +1 to +3 Injury each night
  • 100% chances to be healed by using an item or the Medical Tent

Gained after any critical failure while using the Harvesting Camp Random chance to be received after being injured in combat Randomly gained for 3 days from gathering fruit from the Harvesting Camp

Crushed Fingers Temporary Skills
  • Cooking -10
  • Crafting -10

Battle

  • Accuracy -5%
  • Max damage -1
  • 50% chances to be healed by using an item or the Medical Tent

Gained after any critical failure while using the Workshop Random chance to be received after being injured in combat Randomly gained for 3 days from working at the Workshop or Forge

Deadly Wound Permanent until Healed Skills
  • Agility -30
  • Constitution -30
  • Strength -30

States

  • +6 to 12 Injury each night

Battle

  • AP -2
  • Health -5
  • 50% chances to generate Bleeding each night
  • 50% chances to be healed by using an item or the Medical Tent

Random chance to be received after being injured in combat

Deep Burn Temporary Skills
  • Charisma -20

States

  • +2 to +5 Injury each night
  • 100% chances to be healed by using an item or the Medical Tent

Received by a survivor that unsuccessfully attempts to "Cross the outer ring of flames." during the Ball of Blue Fire exploration event.

Dislocated Shoulder Temporary Skills
  • Strength -20

Battle

  • Min damage -1
  • Criticl -5%
  • 50% chances to be healed by using an item or the Medical Tent

Gained after any critical failure while using the Lumber Camp Random chance to be received after being injured in combat Randomly gained for 5 days from using the Lumber Camp or the Mining Camp

Fractured Arm Temporary Skills
  • Strength-20
  • Forestry -10
  • Mining -10

States

  • +1 to +2 Injury each night

Battle

  • Accuracy -15%
  • Min damage -1
  • 40% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat

Randomly gained for ??? days from using the Hunting Camp

Fractured Leg Temporary Skills
  • Agility -20
  • Exploration -20

States

  • +1 to 2 Injury each night.

Battle

  • Dodge -15%
  • Initiative -2
  • 80% chances to be healed by using an item or the Medical Tent

Random chance to be received after being injured in combat

Randomly gained for ??? days from using the Expedition Camp

Head Injury Temporary Skills
  • Intelligence -10

XP Gains

  • -25% to XP gains

States

  • +2 to +3 Injury each night

Battle

  • Effects resistance -20%
  • Health -1
  • 10% chances to turn into Horrible Scars when the duration is over
  • 50% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat

This wound is gained for 5 day after choosing Distract Them and Charge the Seagulls during the Bickering Seagulls exploration event and succeeding the Courage check.

Head Trauma Temporary Skills
  • Intelligence -20

XP gains

  • -50% to XP gains

States

  • +2 to 4 Injury each night

Battle

  • Accuracy -10%
  • Dodge -20%
  • Health -2
  • 5% chances to generate Insanity each night
  • 25% chances to turn into Horrible Scars when duration is over
  • 25% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat
Horrible Scars Permanent until Healed Skills
  • Charisma -20
  • 100% chances to be healed by using an item or the Medical Tent
10% chance to be gained at the end of Head Injury duration

25% chance to be gained at the end of Head Trauma duration

Pierced Ear-Drum Temporary Skills
  • Hunting -20

Battle

  • Accuracy -10%
  • 50% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat
Purulent Wound Temporary States
  • +2 to +4 Injury each night
  • +2 to +4 Sickness each night

Battle

  • Damage resistance -1
  • 50% chances to be healed by using an item or the Medical Tent

Random chance to be received after being injured in combat 25% chance to be generated each night that a character ends the day with Bleeding

Small Wound Permanent until Healed Skills
  • Strength -10
  • Agility -10
  • Constitution -10

States

  • +2 to +5 Injury each night

Battle

  • Health -2
  • 10% chances to generate Bleeding each night
  • 65% chances to be healed by using an item or the Medical Tent
Random chance to be received after being injured in combat

Randomly gained for ??? days from using the Hunting Camp

Sprained Foot Temporary Skills
  • Agility -10
  • Exploration -10

Battle

  • Dodge -5%
  • Initiative -1
  • 75% chances to be healed by using an item or the Medical Tent

Gained after any critical failure while using the Expedition Camp

Random chance to be received after being injured in combat

Kari receives this for 3 days after the Kari & Blodeuwedd event A Hole in the Forest (See Kari's conversation page.)

Kari receives this for 3 days during Shanaw & Kari's event Let's Play a Game, if the player chooses Sounds fun, let's play! (See Kari or Shanaw's conversation page.)

Superficial Burn Temporary Skills
  • Charisma -5

States

  • +1 to +3 Injury each night
  • 100% chances to be healed by using an item or the Medical Tent

Received by the survivor that exhausts the Iron Vein exploration event.

Thick Burn Temporary Skills
  • Charisma -15

States

  • +4 to +8 Injury each night
  • 100% chances to be healed by using an item or the Medical Tent

Received by a survivor that unsuccessfully attempts to "Grab the girl's arm" during the Ball of Blue Fire exploration event.

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