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This page lists wounds that can be received throughout Dead in Vinland. Like Diseases, wounds are a type of temporary negative trait that your characters can sometimes be inflicted with. They often have a % chance of inflicting another wound each night if the character ends the day with one. They are most commonly a result of receiving damage in combat, but can result from events and failed skill checks in those events or while working in Camp Stations.
Wounds have a % chance to be cured by using the Healing Tent or by items, such as Bandages.
Icon | Name | Duration | Effect | Percentages | Source |
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Back Pain | Temporary | Skills
States
Battle
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Gained after any critical failure while using the Mining Camp Random chance to be received after being injured in combat Randomly gained from fetching water for the Water Supplies, tending the Garden, or working at the Mining Camp |
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Bad Wound | Permanent until Healed | Skills
States
Battle
|
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Random chance to be received after being injured in combat |
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Black eyes | Temporary | Skills
Battle
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Random chance to be received after being injured in combat |
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Bleeding | Temporary | States
Battle
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10% chance to be generated each night that a character ends the day with Small Wound
25% chance to be generated each night that a character ends the day with Bad Wound 50% chance to be generated each night that a character ends the day with Deadly Wound |
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Broken Jaw | Temporary | Skills
States
Battle
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Random chance to be received after being injured in combat |
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Broken Ribs | Temporary | Skills
States
Battle
|
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Random chance to be received after being injured in combat
This wound is gained for 2 day after choosing Climb during the Skull Tree exploration event and then failing the agility check. |
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Bruises | Temporary | States
|
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Gained after any critical failure while using the Harvesting Camp Random chance to be received after being injured in combat Randomly gained for 3 days from gathering fruit from the Harvesting Camp |
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Crushed Fingers | Temporary | Skills
Battle
|
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Gained after any critical failure while using the Workshop Random chance to be received after being injured in combat Randomly gained for 3 days from working at the Workshop or Forge |
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Deadly Wound | Permanent until Healed | Skills
States
Battle
|
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Random chance to be received after being injured in combat |
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Deep Burn | Temporary | Skills
States
|
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Received by a survivor that unsuccessfully attempts to "Cross the outer ring of flames." during the Ball of Blue Fire exploration event. |
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Dislocated Shoulder | Temporary | Skills
Battle
|
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Gained after any critical failure while using the Lumber Camp Random chance to be received after being injured in combat Randomly gained for 5 days from using the Lumber Camp or the Mining Camp |
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Fractured Arm | Temporary | Skills
States
Battle
|
|
Random chance to be received after being injured in combat
Randomly gained for ??? days from using the Hunting Camp |
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Fractured Leg | Temporary | Skills
States
Battle
|
|
Random chance to be received after being injured in combat Randomly gained for ??? days from using the Expedition Camp |
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Head Injury | Temporary | Skills
XP Gains
States
Battle
|
|
Random chance to be received after being injured in combat
This wound is gained for 5 day after choosing Distract Them and Charge the Seagulls during the Bickering Seagulls exploration event and succeeding the Courage check. |
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Head Trauma | Temporary | Skills
XP gains
States
Battle
|
|
Random chance to be received after being injured in combat |
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Horrible Scars | Permanent until Healed | Skills
|
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10% chance to be gained at the end of Head Injury duration
25% chance to be gained at the end of Head Trauma duration |
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Pierced Ear-Drum | Temporary | Skills
Battle
|
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Random chance to be received after being injured in combat |
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Purulent Wound | Temporary | States
Battle
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Random chance to be received after being injured in combat 25% chance to be generated each night that a character ends the day with Bleeding |
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Small Wound | Permanent until Healed | Skills
States
Battle
|
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Random chance to be received after being injured in combat
Randomly gained for ??? days from using the Hunting Camp |
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Sprained Foot | Temporary | Skills
Battle
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Gained after any critical failure while using the Expedition Camp Random chance to be received after being injured in combat Kari receives this for 3 days after the Kari & Blodeuwedd event A Hole in the Forest (See Kari's conversation page.) Kari receives this for 3 days during Shanaw & Kari's event Let's Play a Game, if the player chooses Sounds fun, let's play! (See Kari or Shanaw's conversation page.) |
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Superficial Burn | Temporary | Skills
States
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Received by the survivor that exhausts the Iron Vein exploration event. |
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Thick Burn | Temporary | Skills
States
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Received by a survivor that unsuccessfully attempts to "Grab the girl's arm" during the Ball of Blue Fire exploration event. |