States are a gameplay mechanic in Dead In Vinland. Each of the states can be considered a sort of Health bar. They start at 0 and cap at 100. When any of the states reach 100%, the survivor will die. If this survivor is one of the four family members, you lose the game.
Depression
Depression is an indicator of the survivor's current mental health. As the survivor's depression increases, they suffer penalties to their Mental skills (Charisma, Courage, Intelligence and Wisdom). In total, the penalties are:
- Reduced skill XP gains
- Reduced Depression decreases when resting at the Tavern
- Increased Fatigue gains when using the Healing Tent
- Increased Depression gains when acting as the medic at the Healing Tent, or when using the Fishing Camp or The Shipwreck.
Depression Sources
Depression can be increased through multiple sources, and unlike Fatigue, does not recover from sleeping. Pay special attention to the actions that result in Depression increases, especially during the early game before you've obtained a method to recover from Depression.
The most common sources of Depression are using camp stations (Fishing Camp, Healing Tent, Lumber Camp, and Mining Camp). Additionally, almost all Exploration Events can inflict Depression -- and it's not exclusive to failing checks, either. Monitor survivors using the above camp stations, and when choosing who to use for an exploration event, make sure to check their depression values.
Below are exhaustive lists of the available sources of Depression, both repeatable and not.
- Scavenging from The Shipwreck
- From using the following camp stations:
- From critically failing while using any camp station.
- Blodeuwedd, Eirik, Kari and Moira gain some Depression after the events that take place Day 2, Afternoon.
- Blodeuwedd gains some Depression during the dialogue following the completion of the Mining Camp
- Moira gains some Depression during the dialogue following the completion of the Healing Tent
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Depression Recovery
- Resting at the Tavern
- Using the following consumables
- If you have the The Vallhund DLC installed and enabled, and the Vallhund has at least 40% energy, you can request him to play with whichever survivor has the highest depression, decreasing their depression by between 4 to 8 (6 to 10 with upgrades).
- Blodeuwedd, Eirik, Kari and Moira lose some Depression during the dialogue that occurs after completing the Tavern
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Fatigue
Fatigue is perhaps the most important state to manage. It is increased by nearly every camp station and exploration event, but thankfully, it isn't difficult to recover and you start the game with access to a means to decrease it. As the survivor's Fatigue increases, they suffer penalties to all of their skills, both innate (Agility, Charisma, Constitution, Courage, Intelligence, Stealth, Strength, Wisdom) and acquired (Beast Handling, Cooking, Crafting, Exploration, Fishing, Forestry, Gardening, Harvesting, Healing, Hunting, Mining, Scavenging). In total, the penalties are:
- Reduced skill XP gains
- Increased Depression gains when acting as the medic at the Healing Tent, or using the Lumber Camp, Mining Camp or The Shipwreck
- Increased Fatigue gains when using the Expedition Camp, Fishing Camp, Forge, Garden, Harvesting Camp, Healing Tent, Herbalist, Hunting Camp, Lumber Camp, Mining Camp, Pens, The Shipwreck, Water Supplies and Workshop
- Increased Injury gains when using the Hunting Camp
- Increased chances of combat encounters while using the Expedition Camp.
Fatigue Sources
As mentioned earlier, Fatigue is increased through nearly every activity that survivors can perform, and is inflicted by almost every exploration event, even on successful checks. The only camp stations that don't increase Fatigue are: Cooking Pot, Dryer, Rest Area, Shelter and Tavern.
Below are exhaustive lists of the available sources of Fatigue, both repeatable and not.
- Scavenging from The Shipwreck
- From using the following camp stations:
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Fatigue Recovery
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Hunger
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Hunger Sources
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Below are exhaustive lists of the available sources of Hunger, both repeatable and not.
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Hunger Recovery
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Injury
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Injury Sources
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Below are exhaustive lists of the available sources of Injury, both repeatable and not.
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Injury Recovery
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Sickness
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Sickness Sources
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Below are exhaustive lists of the available sources of Sickness, both repeatable and not.
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Sickness Recovery
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