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Skills are a core gameplay mechanic in Dead In Vinland. Skills represent a character's talents and indicate how well they can perform certain actions.

A character's skills can and will permanently increase during the game, usually by performing actions related to them. Skills can also be decreased permanently, but this is rare and typically only occurs during events and conversations. A character's skills will be reduced by a variable amount at any point in time depending on how high the skills' associated states are.

When using stations at the camp, skills will increase in accordance to which skills affect a characters performance at that camp station.

Innate Skills[ | ]

Physical Skills[ | ]

Modifiers: Fatigue, Injury

Strength[ | ]

Agility[ | ]

Constitution[ | ]

Stealth[ | ]

  • General efficiency for Stealth-based actions
  • Injury gained when using Hunting Camp
  • Reduces chance of encounters when using Expedition Camp

Mental Skills[ | ]

Modifiers: Fatigue, Depression

Intelligence[ | ]

  • General efficiency for Intelligence-based actions
  • Affects all skills' XP gains.

Courage[ | ]

Charisma[ | ]

  • General efficiency for Charisma-based actions
  • Depression decreases when using Tavern

Wisdom[ | ]

  • General efficiency for Wisdom-based actions
  • Fatigue gained when using Healing Tent
  • Depression gained when using Fishing Camp

Acquired Skills[ | ]

Concentration Skills[ | ]

Modifiers: Fatigue, Hunger

Healing[ | ]

Crafting[ | ]

  • General efficiency for Crafting-based actions
  • Crafting speed when using Workshop/Forge

Cooking[ | ]

  • General efficiency for Cooking-based actions
  • Cooking success chance when using Cooking Pot

Fishing[ | ]

  • General efficiency for Fishing-based actions
  • Resources gained when using Fishing Camp

Hunting[ | ]

  • General efficiency for Fishing-based actions
  • Resources gained when using Hunting Camp
  • Reduces chance of encounters when using Expedition Camp

Beast Handling[ | ]

  • General efficiency for Beast Handling-based actions
  • Alters beast's healing when working on Pens
  • Resources gained when using Pens

Endurance Skills[ | ]

Modifiers: Fatigue, Sickness

Exploration[ | ]

  • General efficiency for Exploration-based actions
  • Exploration speed when using Expedition Camp

Scavenging[ | ]

Mining[ | ]

  • General efficiency for Mining-based actions
  • Resources gained when using Mining Camp

Harvesting[ | ]

Forestry[ | ]

  • General efficiency for Forestry-based actions
  • Resources gained when using Lumber Camp

Gardening[ | ]

  • General efficiency for Gardening-based actions
  • Plowing Speed gained when using Garden
  • Resources gained when using Garden
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