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Panel Eirik
Class Traits
Historical Traits
Potential Hero, Lasting Remorse

Eirik, the Unwilling Hero is one of the characters in Dead In Vinland.

Description[ | ]

Keywords: Husband – Father – Bastard

Eirik's only ambition was to live a quiet family life and enjoy simple pleasures. A good day of work, a fine beer at the fireside, to see his beloved daughter grow and blossom every year that passed, these were the only things that mattered.

When Hagbard, brother of the old Jarl, sent men to burn his home, screaming “Death to the bastard!”, he quickly understood that the gods had another plan for him… And it was not a pleasant one.

He managed to escape with some of his family, embarked on a small drakkar and fled the country. After seven days of eldricht storms, the poor vessel grounded far to the west, on an uncharted island at the end of the world.

Eirik will do anything to protect his family on this new, but hopefully hospitable land. Yet the remorse for being the cause of all this suffering, that he feels deep inside, will last forever.

Skills & Traits[ | ]


Eirik's Default Starting stats

Genetic Trait Potential Hero
+50% to XP Gains for all Concentration and Endurance skills.
Genetic Trait Lasting Remorse
-25% to Depression Depression decreases

Combat[ | ]

Eirik is a "Fast Warrior". Though not sturdy like Protectors and lacking their battlefield control, Warriors are far more deadly.

As a Warrior, he has the following skills:

Icon Name AP Row Targets Effect
Eirik Bull Charge Bull Charge 2 AP Either Any enemy in the Melee row Attack
  • Accuracy: 80%
  • Damage: [Melee row] 1-3 / [Range row] 2-3
  • Critical hit: [Melee row] 8% / [Range row] 15%

Effects (1 turn)

  • Move to Front (Self)
  • [Range row] Move to back (Targets)
Eirik War Cry War Cry 2 AP Either All allies in the current row. Effects (1 turn)
  • Accuracy: +15%, Critical +7% (Targets)
Eirik Melee Strike Melee Strike 3 AP Melee Row Any enemy in the Melee row. Attack
  • Accuracy: 85%
  • Damage: 2-4
  • Critical hit: 10%
Eirik Berzerk Attack Berzerk Attack 3 AP Melee Row Any enemy in the Melee row. Attack
  • Accuracy: 70%
  • Damage: 1-8
  • Critical hit: 5%

Effects (1 turn)

  • Dodge: -10%, Damage Resistance: -1 (Self)
Eirik Wild Swing Wild swing 4 AP Melee Row All enemies in the melee row. Attack
  • Accuracy: 65%
  • Damage: 2-4
  • Critical hit: 0%
Eirik Focus Focus 1 AP Any Self Effects (1 turn)
  • Remove all AP (Self)
  • AP +1 (Self)
Move Move 1 AP Any Self Effects (1 turn)
  • Swap row (Self)

Relationships[ | ]

See Eirik/Conversations for dialogue between Eirik and the other characters.



Father and daughter get along incredibly well. Kari looks up to Eirik and always wants to go hunting with him or hear tales from when he worked for Hagbard.

Other Characters






Lady Tomoe





Strategy[ | ]

Note: Stats have a starting value and are then modified. They can also be influenced by starting traits. References to statistics are made based on what is assumed to be average for a given character, but might not apply to every player/playthrough.

Below are suggestions for how to use Eirik, both within the camp and in combat, as well as tips. There may be spoilers contained within and they are NOT marked. For guides on other aspects of the gameplay, see Guides.

Around the Camp
Eirik is (PENDING)

Based on raw starting values (before RNG and traits), compared to the family:

Eirik starts with the highest Fishing and Forestry.
Eirik ties with Blodeuwedd for best Crafting.
Eirik ties Kari for best Hunting.

Camp-Use Tips

  1. (PENDING)

In Combat

Level-Up Trait Tips

Gallery[ | ]