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This page lists diseases that can be received throughout Dead in Vinland. Like Wounds, diseases are a type of temporary negative trait that your characters can sometimes be inflicted with. They often have a % chance of inflicting another disease each night if the character ends the day with one. There is a chance to receive a disease by simply having Sickness Sickness, but they can also be a result of eating certain foods (such as Raw Meat)

Diseases have a % chance to be cured by using the Healing Tent or by items, such as Cure Potions.



Assorted Diseases[ | ]

Icon Name Duration Effect Percentages Source
Disease icon Coughing Temporary Skills
  • Stealth -20
  • Hunting -20

States

  • +1 to +4 Sickness each night

Battle

  • Accuracy -5%
  • 85% chances to be healed by using an item or the Healing Tent
???
Disease icon Diarrhea Temporary Skills
  • Agility -20
  • Strength -20
  • Exploration -20
  • Scavenging -20

States

  • +3 to +6 Sickness each night

Battle

  • Dodge -20%
  • Initiative +2
  • 60% chances to be healed by using an item or the Healing Tent

2% chance after eating Milk

2% chance after eating Fresh Fruit

3% chance after eating Crap Meal

Disease icon Fever Temporary Skills
  • Agility -10
  • Strength -10
  • Intelligence -10
  • Wisdom -10

States

  • +2 to +4 Sickness each night

Battle

  • AP -1
  • 10% chances to generate Headache each night
  • 70% chances to be healed by using an item or the Healing Tent

10% chance to be generated each night if a character has Rash

Disease icon Glutton Temporary States
  • +25% to Hunger increases

Battle

  • Health +1
  • 100% chances to be healed by using an item or the Healing Tent

3% chance after eating Raw Meat

10% chance after eating Roasted Meat

20% chance to be generated each night if a character has Insanity

Disease icon Headache Temporary XP Gains
  • -50% to XP gains
  • -50% to Concentration XP gains
  • -50% to Mental skills XP gains

Battle

  • Accuracy -5%
  • Initiative -2
  • 75% chances to be healed by using an item or the Healing Tent

10% chance to be generated each night if a character has Fever

Randomly gained for ??? days while acting as the medic for the Medical Tent

Disease icon Insomnia Temporary Battle
  • Initiative -2
  • 60% chances to be healed by using an item or the Healing Tent

20% chance to be generated each night if a character has Insanity

Shanaw has a 5% chance each night to receive this for ??? days, if she has the permanent trait Friend Zoned

Yaghoub has a 5% chance each night to receive this for 5 days, if he has the permanent trait Eirik's Mercy

Disease icon Masochistic ??? ???
  • ???
  • ???
5% chance to be generated each night if a character has Insanity
Disease icon Paranoia Permanent until Healed Skills
  • Intelligence -20
  • Stealth +20

States

  • +25% to Depression increases

Opinion

  • -50% to opinion increases
  • +50% to opinion decreases
  • 20% chances to generate Insomnia each night
  • 25% chances to be healed by using an item or the Healing Tent

Can be gained when attempting to Pick Up mushrooms during the Mushrooms exploration event, if the survivor unsuccessfully attempts to "Listen to the voices".

Disease icon Poisoned 0 5 days Skills
  • Constitution -5

States

  • +1 to +3 Sickness each night
  • 80% chances to be healed by using an item or the Healing Tent

Randomly gained when choosing to Focus on Healing Plants at the Herbalist

Disease icon Poisoned 1 5 days Skills
  • Constitution -5

States

  • +1 to +3 Sickness each night
  • 90% chances to turn into Poisoned 2 when duration is over
  • 80% chances to be healed by using an item or the Healing Tent

Can be gained from the Sea Serpent Bones exploration event, if you choose Take Some Bones

Disease icon Poisoned 1 5 days Skills
  • Constitution -5

States

  • +1 to +3 Sickness each night
  • 90% chances to turn into Poisoned 2 when duration is over
  • 80% chances to be healed by using an item or the Healing Tent

Can be gained from the Sea Serpent Bones exploration event, if you choose Take Some Bones

Disease icon Poisoned 2 5 days Skills
  • Constitution -10

States

  • +3 to +6 Sickness each night

Battle

  • Max damage -1
  • 75% chances to turn into Poisoned 3 when duration is over
  • 60% chances to be healed by using an item or the Healing Tent
???
Disease icon Poisoned 3 5 days Skills
  • Constitution -20

States

  • +4 to +8 Sickness each night

Battle

  • Accuracy -10%
  • Max damage -1
  • 50% chances to turn into Poisoned 4 when duration is over
  • 40% chances to be healed by using an item or the Healing Tent
???
Disease icon Rash Permanent until Healed Skills
  • Charisma -20

States

  • -15% to Fatigue decreases
  • +2-5 Sickness each night

Battle

  • Critical -10%
  • 10% chances to generate Fever each night
  • 70% chances to be healed by using an item or the Healing Tent
???
Disease icon Sneezing Temporary Skills
  • Stealth -20
  • Hunting -20

States

  • +1 to +3 Sickness each night

Battle

  • Accuracy -5%
  • Dodge -5%
  • 10% chances to generate Fever each night
  • 10% chances to generate Sweating each night
  • 85% chances to be healed by using an item or the Healing Tent
???
Disease icon Sore Throat 5 days States
  • -10% to Hunger decreases
  • +1 to +2 Sickness each night

Battle

  • Effects resistance -10%
  • 10% chances to generate Coughing each night
  • 10% chances to generate Fever each night
  • 75% chances to be healed by using an item or the Healing Tent

???

Disease icon Starving Temporary States
  • Charisma -20

States

  • +5 to +10 Hunger each night decreases*

Battle

  • Health -1
  • 100% chances to be healed by using an item or the Healing Tent
???
Disease icon Suicidal Permanent until Healed States
  • +4 to +8 Depression each night decreases
  • ???
5% chance to be generated each night if a character has Insanity
Disease icon Sweating Temporary Skills
  • Forestry -10
  • Gardening -10
  • Harvesting -10
  • Mining -10

States

  • +1 to +4 Sickness each night

Battle

  • Initiative -2
  • 10% chances to generate Fever each night
  • 60% chances to be healed by using an item or the Healing Tent
???
Disease icon Tapeworm Permanent until Healed ??? ??? ???
Disease icon Tick Bite Permanent until Healed
  • 5% chances to generate Chronic Disease each night
  • 85% chances to be healed by using an item or the Healing Tent
Randomly gained from gathering fruit from the Harvesting Camp
Disease icon Vomiting Temporary Skills
  • Cooking -20
  • Healing -20
  • Fishing -20
  • Beast Handling -20

States

  • -15% to Hunger increase
  • -15% to Hunger decrease
  • +1 to +4 Sickness each night

Battle

  • Effects resistance -5%
  • Dodge -5%
  • Accuracy -5%
  • 75% chances to turn into Starving when duration is over
  • 66% chances to be healed by using an item or the Medical Tent
10% chance to be generated when duration for Nausea is over.


Severe Disease


These diseases have a 25% chance or less to be cured and are often permanent until healed. They stand out from other diseases and traits, as they have a red-orange background with darker orange text.


Icon Name Duration Effect Percentages Source
Disease icon Chronic Disease Permanent until Healed States
  • +4 to +8 Sickness each night

Battle

  • Damage resistance -1
  • 25% chances to be healed by using an item or the Healing Tent

5% chance to be generated each night if a character has Tick Bite

Random chance to be generated at night if a character has Sickness

Disease icon Dysentery 10 days Skills
  • Constitution -40

States

  • +4 to +8 Sickness each night

Battle

  • AP -1
  • Damage resistance -1
  • 10% chances to be generate Diarrhea each night
  • 25% chances to be healed by using an item or the Healing Tent
???
Disease icon Insanity Permanent until Healed Skills
  • Intelligence -40
  • Wisdom -40

Battle

  • Critical +15%
  • 5% chances to generate Masochistic each night
  • 5% chances to generate Glutton each night
  • 5% chances to generate Suicidal each night
  • 20% chances to generate Insomnia each night
  • 25% chances to be healed by using an item or the Healing Tent
Random chance to be generated at night if a character has Sickness
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