Health

The health of a character is composed of 5 distinct parts; if any of these goes all the way to 100%, the character dies.

If one of the 4 family members dies, the game is over!

Each of the 5 different parts of a characters health effect their performance while doing work. Having a high percentage will negatively impact different skills.

Fatigue represents how tired a character is. Fatigue is gained from doing jobs.

Hunger represents how hungry a character is. Hunger is gained at the end of each day.

Sickness represents a characters wellness. Eating raw food usually gives a small amount of sickness.

Injury represents a characters physical wellness. Injury is commonly gained from fighting.

Depression represents a characters mental wellness. Some jobs build depression.