Skills

Skills are a core gameplay mechanic in Dead In Vinland. Skills represent a character's talents and indicate how well a they can perform certain actions.

A character's skills can and will permanently increase during the game, usually by performing actions related to them. Skills can also be decreased permanently, but this is rare and typically only occurs during events and. A character's skills will be reduced by a variable amount at any point in time depending on how high the skills' associated states are.

When using stations at the camp, skills will increase in accordance to which skills affect a characters performance at that camp station.

Physical Skills
Modifiers: Fatigue, Injury

Strength

 * General efficiency for Strength-based actions
 * Fatigue gained when using Workshop/Forge/Water Supplies/Lumber Camp/Mining Camp

Agility

 * General efficiency for Agility-based actions
 * Fatigue gained when using Herbalist/Hunting Camp/Expedition Camp

Constitution

 * General efficiency for Constitution-based actions
 * Fatigue gained when using Shipwreck/Harvesting Camp/Garden/Pens
 * Depression gained when using Lumber Camp/Mining Camp

Stealth

 * General efficiency for Stealth-based actions
 * Injury gained when using Hunting Camp
 * Reduces chance of encounters when using Expedition Camp

Mental Skills
Modifiers: Fatigue, Depression

Intelligence

 * General efficiency for Intelligence-based actions
 * Affects all skills' XP gains.

Courage

 * General efficiency for Courage-based actions
 * Depression increases when using Shipwreck/Healing Tent (Medic)

Charisma

 * General efficiency for Charisma-based actions
 * Depression decreases when using Tavern

Wisdom

 * General efficiency for Wisdom-based actions
 * Fatigue gained when using Healing Tent
 * Depression gained when using Fishing Camp

Concentration Skills
Modifiers: Fatigue, Hunger

Healing

 * General efficiency for Healing-based actions
 * Sickness/Injuries healed gained when using Healing Tent
 * Chance to heal Diseases/Wounds when using Healing Tent

Crafting

 * General efficiency for Crafting-based actions
 * Crafting speed when using Workshop/Forge

Cooking

 * General efficiency for Cooking-based actions
 * Cooking success chance when using Cooking Pot

Fishing

 * General efficiency for Fishing-based actions
 * Resources gained when using Fishing Camp

Hunting

 * General efficiency for Fishing-based actions
 * Resources gained when using Hunting Camp
 * Reduces chance of encounters when using Expedition Camp

Beast Handling

 * General efficiency for Beast Handling-based actions
 * Alters beast's healing when working on Pens
 * Resources gained when using Pens

Endurance Skills
Modifiers: Fatigue, Sickness

Exploration

 * General efficiency for Exploration-based actions
 * Exploration speed when using Expedition Camp

Scavenging

 * General efficiency for Scavenging-based actions
 * Resources gained when using Shipwreck/Water Supplies

Mining

 * General efficiency for Mining-based actions
 * Resources gained when using Mining Camp

Harvesting

 * General efficiency for Harvesting-based actions
 * Resources gained when using Harvesting Camp/Herbalist

Forestry

 * General efficiency for Forestry-based actions
 * Resources gained when using Lumber Camp

Gardening

 * General efficiency for Gardening-based actions
 * Plowing Speed gained when using Garden
 * Resources gained when using Garden